Level Design & Back to the Roots

OK, after a short escapade with a textured high-quality dungeon I thought it would be best to stick to the minimalistic low poly design for the dungeon part as well. This leaves more to the...

Enemy Behaviour and Computer Problems

A week went by without big progress, but be assured that the project itself won’t be halted, my PSU broke last week and I wasn’t able to do anything with my PC. But now that...

First iteration of the dungeon

After the main things of the protagonist are ready (walking, inventory) I’ve had a bit of time to play with the dungeon design. I’m not quite happy with it – the lighting is bad and...

Lighting and a small change of plans

Another day another screenshot: After I’ve somewhat finished the tutorial level I decided to ditch the very minimalistic graphics and at least go for a hand-drawn comic-style inside of the dungeons. However, the tutorial level...

Hello World and first screenshot!

Hey everyone! This page is dedicated to ZOMBANIA – a first person RPG(-ish) game for virtual reality (Windows Mixed Reality). It’s currently under heavy development. The game itself will probably evolve around the search for...